About the project
MythoMania is an action roguelike I am currently developing in my spare time. Built in Unity with C#, I am collaborating with an artist. In the game, you stack powerful items, unlock new skills, and form tenuous alliances with gods. It is heavily inspired by Risk of Rain 2 and Hollow Knight.
Notable Features:
- A game director that constructs enemy waves based on a point budget, upgrading enemies into stronger variants
- A versatile item system supporting various effects (stat modifiers, object creation, status effects), with scalable stacking modes
- An enemy and boss design system that allows quick creation of new enemies with different attack types
- An in-development negotiation mechanic where players can trade items with gods for upgrades, affecting relationships based on alliances
You can follow development through my devlog series.
Devlog Playlist