Game Portfolio

A full portfolio of my best game projects.

My Itch.io Page With All My Projects My GitHub

Main Projects

Couch Combat

Couch Combat Steam Cover

Steam Page Devlog Playlist

Couch Combat is a split-screen first-person shooter game I developed over the course of 2 years and commercially released it on Steam. It has sold over 1,000 copies. It was developed in Unity with C#, and I handled all the 3D modeling, programming, and game design.

As my first big project, I learned a lot about project organization and planning. Over time, I had to refactor old code as I gained more experience. My main focus was to create a solid game with fun core gameplay and plenty of content.

Notable Features:

MythoMania

MythoMania Cover

Demo Steam Page Devlog Playlist

MythoMania is an action roguelike I am currently developing in my spare time. Built in Unity with C#, I am collaborating with an artist. In the game, you stack powerful items, unlock new skills, and form tenuous alliances with gods. It is heavily inspired by Risk of Rain 2 and Hollow Knight.

Notable Features:

Game / Mechanic Recreations

The Legend of Zelda: Breath Of The Wild

Zelda Recreation

Demo GitHub

I recreated the four runes from *The Legend of Zelda: Breath of the Wild* in Unity, along with the game's glider, sword, and a simple water mechanic. Later, I added a time rewinding mechanic inspired by an early *Tears of the Kingdom* trailer.

Major Features:

Minecraft

Minecraft Recreation

Demo GitHub

A simple recreation of Minecraft’s core mechanics in Unity with added explosions.

Major Features:

Attack On Titan ODM Gear Mechanic

Attack On Titan ODM Gear

Demo GitHub

A recreation of the omni-directional movement (ODM) gear from *Attack on Titan*.

Major Features:

Game Jams / Hackathons

Brock And The Glock

Scrum And Sow

The Final Frontier

Speed Demon

All games here have YouTube videos covering their development on my channel

ButWhyLevin On YouTube